The skin templates:
Included 2048 and 4096 with a very basic AO bake (strongly recommend not use the old ao bake layer, cuz it’s original 1024 size and can give some artifacts like the black skin colors in the current GR4 version). I’m giving too the vector stripes I made as example, they can be redimensioned to 4096 without problems.
It’s important take a look here to understand the metallic and matte colors, where:
CAR_chassis_D.dds = cme_main.dds (Alpha white = visible, black = uses metal_detail.dds instead )(Our main texture)
metal_detail.dds = metal_detail.dds (Tiled, can be carbon fiber for example) (found on S1 Metallic_blue skin folder)
CAR_chassis_map2.dds = tex_maps.dds (found on S1 Metallic_blue skin folder)
escort_template.psd — Body skin template for all 3 versions (save as cme_main.dds with alpha)
escort_template_4096.psd — self explanatory
cme_glass.dds — External glass
int_cme_glass.dds — Internal glass
cme_lights.dds — all lights and fog light cover
cme_wheel.dds/blur — S1 wheel and blur variant
cme_wheel_gold.dds/blur — GR4 wheel and blur variant
Rs_rim.dds/blur — STD wheel and blur variant
Let me know if you guys need something more.